action research

Action Research Project on Using Graphic Novels in the Classroom: Prequiz and Practice (Part 3)

Graphic Novel Action Research: Pre-Quiz
I spent weeks creating, editing, and revising the pre- and post-quiz. I had to double-check every question I came up with to ensure that the students could find the answer in the graphic novel and original text versions of the Poe short stories “William Wilson” and “The Cask of Amontillado.” It was a frustrating task at times, but I came up with 15 true/false questions and 20 multiple choice questions in all. With the quiz ready, it was time to get started!

Action Research Project on Using Graphic Novels in the Classroom: Definitions and Approval (Part 2)

Defining Action Research
With the annotated bibliography and literature review complete, it was time to begin my action research. For those new to research, or not familiar with the concept, action research is essentially the study of a subject (aka person) to monitor the effects of some kind of intervention. The research typically answers some kind of “yes” or “no” question, such as “Do graphic novels positively affect student comprehension when used in the classroom?” Action research quantifies the results of the study and typically includes graphs or charts.

Action Research Project on Using Graphic Novels in the Classroom: Background (Part 1)

Background to Researching Graphic Novels:
As mentioned in Becoming a Graphic Novel Expert, I recently received a grant from the Minnesota Reading Association to purchase graphic novels. To aid in deciding which graphic novels I should purchase for the middle school classroom, I used a bibliography I recieved at a graphic novels conference put on by the Arrowhead Reading Council. The librarian who had created the bibliography even included what level the graphic novel was appropriate for (i.e. young reader, middle school, high school, or mature). I felt confident in my choices before having read all of them because of this resource.

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