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Graphic Novels

Brochure on Bringing Graphic Novels into Your Classroom!

For the 2013 Minnesota Reading C

Graphic Novels to Consider for your Middle School Classroom

I recently presented at the Minnesota Reading Association Conference in Brainerd, MN. While there, I met lots of other teachers who were interested in my research on graphic novels and wanted to know what kinds of graphic novels they could bring into their classroom. So, I decided to write a post dedicated to them!

This Week's Graphic Novels in the Classroom Recommendation: A Wrinkle in Time

I loved A Wrinkle in Time by Madeline L'Engle growing up. I'm fairly certain I didn't understand several major concepts that wove through the book, but I loved it anyway. The dynamics between Meg and her brother Charles Wallace were enough to hook this reader.

This Week's Graphic Novels in the Classroom Recommendation: Rapunzel's Revenge

After delving into the Graphic Classics world with Edgar Allan Poe, we started exploring more graphic novels as a group. Next up: Rapunzel's Revenge by Dean Hale, Shannon Hale, and Nathan Hale. Students in grades 5-8 will love this spunky main character and unique take on Rapunzel.

This Week's Graphic Novels in the Classroom Recommendation: Graphic Classics Edgar Allan Poe (Short Stories)

I was surprised to discover that several of my 7th and 8th grade students were at first hesitant to read a graphic novel. It was new and different.

Student Created Graphic Novels! (Middle School)

Featured Graphic Novelist and Advice from a Pro on How to Make Your Own Graphic Novel

Faith Erin Hicks graduated from Sheridan College's Classical Animation program and is currently a full-time freelance cartoonist. I first became familiar with her work reading the online comic Demonology 101 (1999-2004). She later collaborated on such works as Brain Camp and Friends with Boys. Her style is unique and evident in all her work.

Action Research Project on Using Graphic Novels in the Classroom: Prequiz and Practice (Part 3)

Graphic Novel Action Research: Pre-Quiz
I spent weeks creating, editing, and revising the pre- and post-quiz. I had to double-check every question I came up with to ensure that the students could find the answer in the graphic novel and original text versions of the Poe short stories “William Wilson” and “The Cask of Amontillado.” It was a frustrating task at times, but I came up with 15 true/false questions and 20 multiple choice questions in all. With the quiz ready, it was time to get started!

Action Research Project on Using Graphic Novels in the Classroom: Definitions and Approval (Part 2)

Defining Action Research
With the annotated bibliography and literature review complete, it was time to begin my action research. For those new to research, or not familiar with the concept, action research is essentially the study of a subject (aka person) to monitor the effects of some kind of intervention. The research typically answers some kind of “yes” or “no” question, such as “Do graphic novels positively affect student comprehension when used in the classroom?” Action research quantifies the results of the study and typically includes graphs or charts.

Action Research Project on Using Graphic Novels in the Classroom: Background (Part 1)

Background to Researching Graphic Novels:
As mentioned in Becoming a Graphic Novel Expert, I recently received a grant from the Minnesota Reading Association to purchase graphic novels. To aid in deciding which graphic novels I should purchase for the middle school classroom, I used a bibliography I recieved at a graphic novels conference put on by the Arrowhead Reading Council. The librarian who had created the bibliography even included what level the graphic novel was appropriate for (i.e. young reader, middle school, high school, or mature). I felt confident in my choices before having read all of them because of this resource.


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